Systems programmer · Brno
I build software close to the machine.
From antivirus internals and IC programming machines to local AI and game technology.
career.signal LIVE
01
ANTIVIRUSinternals · low-level systems
02
IC PROGRAMMINGsoftware · machines → chips
03
PC GAMESengines · ports · classic games
04
LOCAL AIIntel GPUs · models · RAG
Selected work
Projects with a reason to exist
Focused tools, native ports, and experiments shaped by curiosity.
01 On the App Store
TaskHunter
Focused time tracker for freelancers and consultants. Per-customer hourly rates, statistics with charts, export for invoicing, iCloud sync across iPhone, iPad and Mac.
Open project → 02 Download for macOS
dark_chocolate_duke3d
Duke Nukem 3D running natively on Apple Silicon Macs — a notarized SDL3 + CMake port of Fabien Sanglard's chocolate_duke3D, made 64-bit clean. Download the signed .dmg, add your own DUKE3D.GRP, and play.
Open project → 03 In development
Zeta
A modern C++23 and SDL3 engine built to run the demo version of Bitmap Brothers' Z with the original game data. Current work focuses on gameplay fidelity, especially unit movement and pathfinding.
Open project → Local AI lab
AI on hardware I control.
Workstation Building a dedicated machine for local inference and experiments.
Intel GPUs Testing local AI workloads across B70 and B60 cards.
Own RAG Building a private retrieval pipeline over my own data.
Build in public